DREAMWORKS ANIMATION TV Lighting/Compositing/Surfacing Artist
Aug 2020 - Present
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Created lighting based on key art and direction from Supervisors
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Setup light rig, lighting and compositing for Character and Environment Assets
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Ensured that assets rendering with budget constraints, produce & maintain documentation for lighting
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Worked with Art Directors and Supervisors on proof of concepts for various shows that helped set the Lighting look
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Trained and helped new artists
BLIZZARD ENTERTAINMENT Lighting and Compositing Artist
Aug 2019 – Oct 2019
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Designed and implemented lighting of characters and environments for shots that meet and enhance the given art direction
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Maintained the overall look, color balance, and quality for assigned shots and sequences
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Worked on: Overwatch 2 Announcement
ENCORE HOLLYWOOD Lighting Artist
Aug 2017 – Aug 2019, Mar 2020 - May 2020
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Assembled scenes and created light rigs of shots/sequences for episodic deliveries
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Painted textures and setup shader networks for CG characters, props, and sets
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Shows: Titans, Doom Patrol, Supergirl, The Flash, Legends of Tomorrow, Black Lightning
DREAMWORKS NOVA Surfacing Generalist
Jul 2016 - Jul 2017
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Modeled, textured, and created materials for high quality product visualization
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Setup base materials for team to use and share
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Collaborated with fellow artists to establish a pipeline to streamline asset sharing and hand off
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Worked with clients: Bentley, Estee Lauder, Tommy Hilfiger, Saks Fifth Avenue, Nike
OUTWARD INC. 3D Content Developer
Feb 2015 – Feb 2016
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Modeled, textured, and created materials for high quality product visualization
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Setup base materials for team to use and share, collated materials in a library to be used as standard/base across various client projects
NTROPIC [undisclosed client] CG Generalist
May 2014 - Aug 2014
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Modeled assets, supported team in shading, lighting, and compositing
WHIPPING BOY CG Generalist
Feb 2014 – Apr 2014
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Painted textures, created shaders for “Blue Eyes” to match practical prop
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Matchmoved, lit, and animated a shots for "Blue Eyes"
[n]cubate STUDIOS Intern
Nov 2013 – Jan 2014
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Explored different looks for the environment and textures for their prototype game.
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Learned basics of light map baking in UNITY 3D
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Learned basics of CAT Rigging in 3DS Max