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DREAMWORKS ANIMATION TV Lighting/Compositing/Surfacing Artist
Aug 2020 - Present

  • Created lighting based on key art and direction from Supervisors

  • Setup light rig, lighting and compositing for Character and Environment Assets 

  • Ensured that assets rendering with budget constraints, produce & maintain documentation for lighting

  • Worked with Art Directors and Supervisors on proof of concepts for various shows that helped set the Lighting look

  • Trained and helped new artists

BLIZZARD ENTERTAINMENT Lighting and Compositing Artist
Aug 2019 – Oct 2019

  • Designed and implemented lighting of characters and environments for shots that meet and enhance the given art direction

  • Maintained the overall look, color balance, and quality for assigned shots and sequences

  • Worked on: Overwatch 2 Announcement

ENCORE HOLLYWOOD Lighting Artist
Aug 2017 – Aug 2019, Mar 2020 - May 2020

  • Assembled scenes and created light rigs of shots/sequences for episodic deliveries

  • Painted textures and setup shader networks for CG characters, props, and sets

  • Shows: Titans, Doom Patrol, Supergirl, The Flash, Legends of Tomorrow, Black Lightning

DREAMWORKS NOVA Surfacing Generalist
Jul 2016 - Jul 2017

  • Modeled, textured, and created materials for high quality product visualization 

  • Setup base materials for team to use and share

  • Collaborated with fellow artists to establish a pipeline to streamline asset sharing and hand off

  • Worked with clients:  Bentley, Estee Lauder, Tommy Hilfiger, Saks Fifth Avenue, Nike

OUTWARD INC. 3D Content Developer
Feb 2015 – Feb 2016

  • Modeled, textured, and created materials for high quality product visualization 

  • Setup base materials for team to use and share, collated materials in a library to be used as standard/base across various client projects

NTROPIC [undisclosed client] CG Generalist
May 2014 - Aug 2014

  • Modeled assets, supported team in shading, lighting, and compositing

WHIPPING BOY CG Generalist
Feb 2014 – Apr 2014

  • Painted textures, created shaders for “Blue Eyes” to match practical prop

  • Matchmoved, lit, and animated a shots for "Blue Eyes"

[n]cubate STUDIOS Intern
Nov 2013 – Jan 2014

  • Explored different looks for the environment and textures for their prototype game. 

  • Learned basics of light map baking in UNITY 3D

  • Learned basics of CAT Rigging in 3DS Max

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